Friday, 17 December 2010
this scene done...
Monday, 13 December 2010
Charlie Chaplin
The work so far.

Thursday, 9 December 2010
Update
Sunday, 28 November 2010
Work Done This Week
Mostly, I have been working on my dissertation. I am on 6,767 words (hehe 6767, what an odd number) so I should be done soon.
As far as actual animating is going, I have worked out how to get both of the hands of one of my characters to hold the suitcase, so that when the suitcase moves, his hands stay attached. Very handy, as I can now go back to the shots I already have and animate Unluckyman properly. Big step forward. No rendered scenes to show yet, but I'll show some later.
Stay tuned.
Wednesday, 24 November 2010
Background City

Tuesday, 16 November 2010
Monday, 8 November 2010
First Shot.
Friday, 5 November 2010
What on Earth?
Tuesday, 2 November 2010
Lancaster Children's Film Festival
Thursday, 21 October 2010
First shot?
New Semester
Tuesday, 10 August 2010
Futures
Saturday, 7 August 2010
Out with the old
This is a short video I made.
Basically, I have completely remodelled both my characters, which has proven to be extremely time consuming. I have not even started filming yet. But it needed it, you can see the difference between the models here in this animation, doesn't the new one look so much better??
This was just a little tester to get my head around animating with him. I think it's gone well...
Tuesday, 27 April 2010
Buttons fixed, posture is better...looking better?
Okay, so I have the buttons fixed now, with a lot of trial and error and attaching the buttons to several different spines. Plus the jacket needed some work too, hence why is was so distorted as he walked.
I think this is the final walk, but more work may be needed...
Wednesday, 21 April 2010
Buttons
Look at this mess.
I tried to fix the buttons by attaching them to the body, but this added mroe vertixes and polygons which meant the rigging was reset. So the buttons became morphable. This may take a while...
Tuesday, 20 April 2010
Happyman Happywalk
Here is an almost completed version of Happymans Happywalk.
few bugs to sort out, his buttons do not stay straight on his chest, and I think his feet may be far to far apart. it looks ok from the side, but the front looks bizarre...
Thursday, 8 April 2010
Stressed.
Although this has no official use, it's still good practise, right? I still need some work on my timing I think. Plus, it doesn't really look like he's holding his head...
Tuesday, 6 April 2010
Animating!
BUT on a more positive note, I have moved on from the stressful rigging process and have started some tutorials on how to animate. Although I did have to go back to the rigging and modelling stage a couple of times (I noticed the body underneath the shirt was poking through sometimes, and had to delete some unnecessary polygons to stop it from happening again), I am making my way through the stages of the animation tutorial on 3ds Max (it is easter so I cannot go into uni for tutorials, so I have to make do with uninteractive ones on 3ds max).
Here is where I am so far. It is a couple of walk cycles using 'footsteps'. Although I hope to learn how to make a walk cycle without footsteps when I come to do my actual animation, as I find this particular method very wooden and unemotive.
The above is a general purpose walk cycle using footsteps, where I am learning to stop mid walk and start again. I added the posing in the middle because I felt like it. Please ignore the shoes merging at the end, the footsteps were a little too close together.
Here I modified the standard walk a little to give it a bit more character. Even so, I think I'm gonna have to make one using key framing or something.
Saturday, 3 April 2010
Error?

Wednesday, 31 March 2010
Baby also coloured
This is a slightly smaller video size. The baby is also coloured. I had a little trouble at first colouring him cos it undid all my rigging, but I tried again and it worked the second time. No idea why...
Tuesday, 30 March 2010
Child Rigged...
An example of the child I have rigged, again, before and after the rigging is complete. The main problem on this character where his feet, but with the new method of rigging, this was easily solved...
Rigging hands...
An example of a before and after shot of the hand on my Happyman. As you can see, it looks a bit messed up before I rig it properly.
Friday, 26 March 2010


I am having sooo many difficulties rigging my characters. It is slowing my 3ds Max down so much, and I believe my files may be corrupted. That is, until, I figured out where I was going wrong.
Wednesday, 17 March 2010
Barriers
Here is a quick render I did of the barriers for the entry into the Dome. I just wanted to check that barriers could raise and fall smoothly without juttering to the side or anything. I think it looks good. Moving on!
Props are almost all completed. You may notice I'm taking a quick break from rigging, it's not working well at all
Tuesday, 16 March 2010
Still rigging
At the moment I have Unluckyman and the baby almost rigged. I am also working on the young child.
I had issues with the physique modifier at first, but I am working with fixing it.
Friday, 12 March 2010


Monday, 8 March 2010


Sunday, 7 March 2010
I makes cakes!

Obviously it needs colouring, but I'll get to that. This is the cake that Happyman summons up. Candles were important, and were made using the array tool. I want them to appear above the cake and fall into the icing one at a time.
Saturday, 6 March 2010
More random objects I am making!


Sunday, 28 February 2010
More on the dynamite...



Here is the current work on the dynamite. Mario has informed me of the best way of making the wheels detach and the wings shoot out from the sides. I was originally going to extrude the wings from the model itself, but upon reflection it is obvious that it will be easier to make the wings as a seperate object and have them grow out of the side using scale.Thursday, 25 February 2010


Added hinges to the suitcase. They may or may not be seen, depending on how far away the suitcase is from the camera when it is opened, but I like to add little touches.Tuesday, 23 February 2010
More suitcase
Monday, 22 February 2010
Props


Friday, 19 February 2010
Chair part two.

Chair part one.

Tuesday, 16 February 2010
Objects
object I made was the bowling ball (bottom right) until I realised from my research that the holes were in the wrong position. So I remade the ball and this time, working off my research and concepts, made a correct ball (Top Right). This was relatively easy. Then I attempted the umbrella, and started with the canvas part (top left) until I realised that it was a) the wrong size and b) I hadn't worked out how the frame was going to look. So, I started again making the handle first and doing the frame, but this doesn't work either, cos the frame looks terrible. Mario has shown me how to multiply the canvas part so I can have 8 made of one, so I will work on this next.Monday, 8 February 2010
Child
Saturday, 6 February 2010
Baby completed
Baby is completed and looking q
uite nice, so I have moved on to the child. At the moment, all I have done is the head and one sleeve for the arm, making sure to extrude the tshirt sleeve so it appears as though the arm comes out of the sleeve. I have also copied the same hand from the baby model to reuse in this one. The head was a fairly basic shape.Friday, 5 February 2010
Baby baby, give me your answer true...


Wednesday, 3 February 2010
Difficulties
The clothes are becoming difficult. The file for Happyman seems to be corrupted and it crashes every time I open it, which means I may need to begin the clothes again. I am also having difficulty in working out how to make the collar for Unluckyman. I can't get my mind around how it should work. Basically, the collar needs to fold over, and go around the neck and back down the other side, making it very difficult. I just can't work out what to do for it, so I may take a break for a while and work on the baby.Tuesday, 2 February 2010
Clothes

- New Umbrella
- Old Umbrella
- Barrier
- ID Pass
- Central Orb
- Bubble
- Lollipop
- Golfclub
- Golfball
- Umbrella Stand
- Happymans Chair
- Unluckymans Chair
- Cake
- Unluckymans head/Demon
- Balloon
- Bowling Ball
- Stringy Shape
- UFO
- Pirate Ship
- Robot
- Noose
- Book, including 3 pages
- Buzzsaw
- Jack-In-The-Box
- Bomb
- Bomb with Jet Engine
- Butterfly Net
- Broom
- Candy Cane
- Some sort of monster for Happyman to trip over?
- Helicopter
- Muscley man/Flabby man
- Tall boy
- Suitcase
- Juggling balls
I have a LOT to make :S
Monday, 1 February 2010
Issues with the foot!


Sunday, 31 January 2010
Finished Happymans basic structure. Started Unluckyman


Friday, 29 January 2010
Body made

Thursday, 28 January 2010
Chest and Arms
Been working on shaping my body and arms, the arms and legs seem pretty straightforward but I have to keep adding polygons to the chest to make enough polygons to match the neck and head. Because I will be attaching them to each other, I need the same number of polygons on both, and am worried that there are too many polygons on the front. I hope it doesn't hinder my animation at all...
Wednesday, 27 January 2010
Struggling


I am currently struggling with working in 3D. It is hard to work in wireframe for me, as I cannot see what on earth is going on! It's confusing, there on the bottom! Also I am slowly getting used to working in such a 3D environment, which is completely different to what I am usually used to. But the actual model making as coming along nicely, and I have already got a head for my Happyman made, as can be seen on the top.












