
...To solve this problem, I first deleted the large multisided polygon and replaced it with seperate polygons and a few triangles. This gave me a round shape that I could use for the bumpy bits. Following this, I had to work out how to make the cloth look bumpy, and turbosmooth was overdoing it. This was when Mario showed me how to use the NURMS subdivision thing, which smooths the object without adding extra polygons. Now I am currently on the way to making the back of the chair. I am adding the cushions seperately.

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