

I have begun the complicated process of rigging my characters, starting with unluckyman. This may take me a while to sort out. Although maybe not as long. I have been informed that because the character fits neatly over the biped, the actual rigging is straightforward and most happens automatically. There are just a few bits here and there that need tweaking. The main items being the hand. Because the fingers are so close together, the points are pulling on all the wrong bits. So I need to manually select which vertexes are attached to which links. As I am rigging these hands, I am noticing that my hands don't look very handlike. They lack knuckles and the palm doesn't look realistic enough. I need to ask myself, are these changes going to be worth the difficulty of changing them? How important are the characters hands in my animation. Probably very important, so maybe altering their shape is a necessity. I just wish I didn't use the same shape of hand for all my characters now...
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