BUT on a more positive note, I have moved on from the stressful rigging process and have started some tutorials on how to animate. Although I did have to go back to the rigging and modelling stage a couple of times (I noticed the body underneath the shirt was poking through sometimes, and had to delete some unnecessary polygons to stop it from happening again), I am making my way through the stages of the animation tutorial on 3ds Max (it is easter so I cannot go into uni for tutorials, so I have to make do with uninteractive ones on 3ds max).
Here is where I am so far. It is a couple of walk cycles using 'footsteps'. Although I hope to learn how to make a walk cycle without footsteps when I come to do my actual animation, as I find this particular method very wooden and unemotive.
The above is a general purpose walk cycle using footsteps, where I am learning to stop mid walk and start again. I added the posing in the middle because I felt like it. Please ignore the shoes merging at the end, the footsteps were a little too close together.
Here I modified the standard walk a little to give it a bit more character. Even so, I think I'm gonna have to make one using key framing or something.
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