Ok, so this is complicated and a bit fast, but I'll try to explain. I'm trying to learn how to sort the lighting out, and it took a lot of trial and error before I found the one I want. I have numbered the fast moving movie to explain what is wrong with each bit.
Ahem.
1. Was the first attempt. Using "Shadow Map" for the shadow has resulted in this strange flickering shadow on his body. Not quite sure why, so I tried again using a different rendering tool.
2. Then I used "Mental Ray" as a renderer combined with "Mental Ray Shadow Mapping" to see if that made a difference. I only bothered rendering a few frames of this one before I got fed up. The shadow was far too pixelated, so I gave it up. Look at that shadow on the floor. What is that??
3. Another attempt with "Shadow Map" for my shadows and "Mental Ray" as the renderer. Not much better than the first shot.
4. Using a different scene now, and it really shows how bizarre that shadow is on Unluckymans body. This was "Shadow Map" again. I don't know why it keeps doing this.
5. Finally, I used "Area Shadows", which makes a much nicer looking sharp shadow, but severely increases rendering time. Unfortunately it seems the most effective. Sigh.
6. And back to the first scene, to see if it worked. It did. Although, there is still a shadow for the umbrella after it is closed and also for the suitcase in Unluckymans hand. These objects were meant to be invisible but unfortunately were 0.005 invisible instead of being fully invisible. That little tiny bit was all that was needed to ruin it unfortunately. Still, I think I know how to use lights and shadows now....
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